Black and White 2 1.2 patch
April 10, 2011 by admin
Filed under Software patches and updates
Works for:
Black and White 2 1.2 (full version)
Requires
Black and White 2 1.2 (full version)
Size
32MB
Name
BW2Patch1_2.exe
Author/Supplier
EA
About
The Black and White two one.2 update patch contains performance enhancements, fixes and adjustments to balances in the gameplay. Important: you must install the one.1 patch before this one.2 patch (get the one.1 update here). The Black and White two one.2 update patch includes the following:
Added: Lands 1-3 can be skipped by pressing ESC and making the relevant choice.
Added: A confirmation screen for when you change graphics resolution.
Added: Additional optimisations to utilise ATI’s latest GPUs. In our check cases, they found an increase of about 27% on an X850 XT, and about 24% on a 9800 Pro.
Added: The game now supports having no audio.
Added: Holding down the alterer key (default “/”) while placing buildings will keep the draggable building template in your hand.
Added: Missing text to the Build Menu’s device tip for Hurricane.
Added: An in-game low battery warning for laptop computer computers.
Changed: Street lights are now visible from further away.
Changed: Improved the way that the game auto-detects graphics cards.
Changed: Improved Land 5′s navigation map, to cease platoons walking between of the walls and a mountain.
Fixed: The Land one pitching, rotating and zooming tutorials are now automatically skipped in the event you don’t have a middle mouse button. Keyboard commands are still available to replace the Middle Mouse Button for movement.
Fixed: The Heartbeat sound has been removed.
Fixed: A crash that would occur from ending a profile name with a space.
Fixed: Removing USB headphones in the coursework of gameplay will no longer cause the game to hang.
Fixed: A crash when dragging a wall template to another wall tower, while it was being deleted.
Fixed: The Nice Advisor blocking the Land one tutorial videos.
Fixed: An issue with Land 7′s Monster Mine challenge, where it could not always be completed.
Fixed: An audio issue regarding save/load and skipping Wonder cut scenes.
Fixed: A controversy where archers would navigate poorly when firing at a target a lot lower than them.
Fixed: A rare crash that occurred when a road blueprint quickly changes height while making a brand spanking new spline point.
Fixed: A hang that would occur on Land five if the Creature Teach menu is used to prematurely teach your creature whether to eat or not, in the coursework of the Creature Tutorial.
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