Splinter Cell patch 1.2b
May 21, 2011 by admin
Filed under Software patches and updates
Works with:
Tom Clancy’s Splinter Cell
Requires:
Tom Clancy’s Splinter Cell (running on Windows)
Size of file
11.6MB
Name of file
SCUS_CA_Patch_1.2b.exe
Author/Supplier
Ubi Soft
About
General fixes/changes in the Splinter Cell patch one.2b:
The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning.
In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2×2, HIGH = 3×2, VERY HIGH = 3×3 depending on the worth of Effects Quality in the video settings menu.
Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture.
Laser micro success/failure computation fix.
Benchmark mode (see instructions in readme file).
No more guard/unguard, check/uncheck to speed up performance.
No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards).
No more bugs submitted to EPIC.
800×600 is now supported by 32 MB video cards.
GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with seven.11 drivers) are now officially supported.
Night vision fix for several graphic cards.
Video memory optimization.
RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces.
ETexSFX.utx: Fix static wall/floor fires texture issue + water quality issue.
UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache.
Sizable performance improvement on shadow filtering by removing two passes from the filtering algorithm.
ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese three (Feirong limo and Unimog van).
0_0_2_Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial.
EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range.
EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range.
EPCSoundConfigArea.uc: Fix a bug with the actual time sound slider when of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero.
UnRenderVisibility.cpp: Application light beam rendering is now used by any card unable to render the shadow buffer algorithm to permit for the GF2MaxDistance parameter to take effect.
Most maps: General design quality improvement with shadows.
Kalinatek: Improved stability with low-end configurations.
Minor Graphic-Related Fixes
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