Star Wars Empire At War patch 1.05
May 22, 2011 by admin
Filed under Software patches and updates
Works for
Star Wars Empire At War
Requires
Star Wars Empire At War (Windows)
Size of file
22.6MB
Name of patch
EAWUpdate1_5.exe
Author/Supplier
LucasArts
About
This latest patch for Star Wars Empire At War features improved gameplay & fixes a considerable number of bugs including:
Players can now play on maps made with the Star Wars Empire At War editor (the editor is a separate download & at the time this patch was released, the editor hadn’t been made obtainable).
New Multiplayer Land Skirmish map ‘Corellian Countdown’
New 43 Planet Multiplayer Campaign Map ‘Lines are Drawn’
Corrected an issue that could prevent progress past mission three in the Rebel Campaign.
Added AI improvements for Land Control games.
Corrected an issue to count troop transports towards unit cap in space tactical battles.
Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
Corrected an issue where proton torpedoes would ignore hardpoints when applying destroy.
Corrected an issue in tutorial mission four that caused hint Voice Overs to cease repeating if the reinforcements aim has not been done.
Corrected multiple text & voice issues in Japanese, French, French, French, French, & Polish versions of the game.
Corrected an issue that prevented Force-sensitive heroes from targeting the same building.
Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
Corrected an issue with the magnapulse cannon that necessary double-clicking in order to target enemies.
Corrected a collision issue with Land Skirmish map “Clash on Tatooine” that allowed units to fire through the terrain.
Disabled Save/Load functionality when in tutorial missions.
Corrected an issue that allowed AI to make use of Luke Skywalker’s special ability without waiting for the recharge timer.
Corrected multiple issues with the cinematic camera.
Corrected an issue that allowed the Interdictor Cruiser’s Gravity Well to stay active after it was destroyed.
Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
Corrected an issue that allowed the Death Star to fire after a tactical battle done.
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